Bézier Curves (noch nicht übersetzt)
A cubic Bézier curve is defined by four points: P0,P1,P2, and P3.

The curve is constructed as follows:
On the segments P0P1, P1P2, and P2P3 the points Q0,Q1, and Q2 are drawn such that P0Q0P0P1=P1Q1P1P2=P2Q2P2P3=t, with t in [0,1].
On the segments Q0Q1 and Q1Q2 the points R0 and R1 are drawn such that
Q0R0Q0Q1=Q1R1Q1Q2=t for the same value of t.
On the segment R0R1 the point B is drawn such that R0BR0R1=t for the same value of t.
The Bézier curve defined by the points P0,P1,P2,P3 is the locus of B as Q0 takes all possible positions on the segment P0P1.
(Please note that for all points the value of t is the same.)
From the construction it is clear that the Bézier curve will be tangent to the segments P0P1 in P0 and P2P3 in P3.
A cubic Bézier curve with P0=(1,0),P1=(1,v),P2=(v,1), and P3=(0,1) is used to approximate a quarter circle.
The value v>0 is chosen such that the area enclosed by the lines OP0,OP3 and the curve is equal to π4 (the area of the quarter circle).
By how many percent does the length of the curve differ from the length of the quarter circle?
That is, if L is the length of the curve, calculate 100×L−π2π2
Give your answer rounded to 10 digits behind the decimal point.